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ID is indeed nullable, that works fine as well.ĭespite the empty return when I tried ur first suggestion, it didn't create a new row in my database.īasically, in my inital setup a working URL is created, but for some reason it won't work using the reference to In these cases, all fields get populated correctly. When I paste the generated URL in my browser, it creates a row in my database.Įven when I paste that URL in text in my code, rather than the reference to 'postURL', it creates a new row when the Coroutine is called.

Im using phpmyadmin so I can see whether my entry works or not by simply refreshing and checking whether a new row was added. Thanks again for the reply and suggestions. $_GET has a url length limit(if your still using it), you're probably not in danger of reaching it but its always a possibility with how your server is setup. What was your script with less variables that worked. If you remove | `id` |, from | MyTable (`id` |, you wouldn't need to insert null that's probability your key and might be a possible error. Is id Nullable? i see your trying to insert null into id. Is that your whole php script? if your using sessions you'll need a work around. Use print_r($_POST) to see if something is wrong.Įcho the sql result to see how many rows where updated.Įcho the sql string copy the string and use a php query in a editor like phpmyadmin or heidisql to see if it throws any errors when you manually try using that string. If only part of the data is being populated make sure your sql fields are correctly typed, sql is case sensitive. You only need to phrase things in unity, php will automatically phrase things correctly.(then again i dont know about bytes)Īn empty return is what you want correct? i dont see any errors and you dont have any echos I dont use bytes i phrase everything as a string, it should work either way but i only know that string works for me.
Adventurequest 3d connot vonnect to drstinayion host free#
The main difference with the test scenario is that in that case, I inserted the variables immediately in the StartCoroutine function whereas this function in my current situation is made up of variables (INT and FLOAT) that are defined elsewhere.įeel free to ask questions if necessary.
Adventurequest 3d connot vonnect to drstinayion host code#
This is stored in the same location as the code I used for the test with less variables (which worked) and is basically set up the same. The code that is supposed to be executed is php code. Also, when I copy the URL (test.text) in my browser it returns no errors, and when I remove 1 variable from the URL it gives a notice that it is missing that variable.

Adventurequest 3d connot vonnect to drstinayion host how to#
If you're asking how to get the manifest from ABM, previously that was not possible but I have now made it a public property.This worked fine in a previous test with less variables. That could probably be added if you wanted to make a feature request. Currently ABM does not have a way to tell you if a bundle is cached or needs to be downloaded. If your asking about a way to know if a bundle needs to be downloaded or not, then no.
Adventurequest 3d connot vonnect to drstinayion host download#
As long as they are available on a public web server somewhere then ABM will be able to download them. You do not need to include any asset bundles anywhere in your application during build time. If your players have downloaded the bundles then they should be able to play the game offline. If you are using Unity 2017 or greater than old manifest files are deleted after a successful download so you shouldn't need to worry about disk space for the manifest file.įor the other bundles downloaded, ABM will use the cached version if they are available, otherwise it will download the bundle and cache it to be used later. If ABM can't download a manifest file then it will attempt to use one previously downloaded. The manifest file is very small and shouldn't be too much for your clients to download each time. I'm having a difficult time understanding the question so my apologies.
